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SanzoKun

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Recent Movie Reviews

4 Movie Reviews

the visual production value of this is fantastic!!!!!! but the music really doesn't go with anything. The action in the animation is much slower paced than the track and overall the music was overwhelming and distracted me from enjoying the film. Props go for trying to do something a little bit outside the norm but didn't quite work how it should be.

disappointing

Your illustration style for everything background is great so i was expecting a lot more from the characters. I do not know what are you refering to from the point of japanese legends but the weird pot thing just looked really out of place.

In terms of your choice of music. The track has been used in the animated film "Paprika". Now there's nothing wrong with using something borrowed but upon hearing this song i am instantly reminded of the wonderful animation from the aforementioned film and what i see on the screen is not that. As i already said your art is great but you lack fluidity in your animation. The music track is cheery and lively so it should have some dynamic animation/movements/camera angles and so on to go along with it to utilise its full potential.

It is fantastic for a first flash so 9/10 from me. As you get more proficient in flash try to liven up your illustrations even further.

stupid

no real animation icluded as it is all too static with poor humour as well

and people whining about rising gas prices annoy me because HELOOO oil from which gas is made is not a regenerating resource DUH so it's only natural that its price will only go higher as it depletes so shut up and go buy a bicycle

Recent Game Reviews

6 Game Reviews

Really enjoyed this demo. For the early state that it is in, it's already looking very very good compared to other games of this type in the app stores.
My two cents :Seeing how this is looking to be a phone app game the repetitive combat is fine and will be easier to do with multi touch screens than a mouse so it's fine as is. I think maybe being able to switch swords more conveniently would be something to look into. Something like a couple quick-swap buttons that you can custom set different swords into especially if some aspect of strategy with basic attacks versus special attacks or attack types is introduced later on. More so than the simple combat what was more grating for me personally was the repetitive flinch/hit animations of the enemies. All the humanoid characters doing the "stanky leg" just doesn't sit well with me. Also having the blank black screen for the defence is quite immersion breaking compared to the beautiful art everywhere else. I understand it's really early and i hope it's a temporary solution. Maybe even reusing the swipe mechanic for breaking blocks instead to defend against a special attack instead of many small attacks and without fading out to black. You could even say that the character is using their own shield and you are "aiming" to deflect attacks with the directional swipes.

wen-m responds:

thank you so much for your review! very appreciated =D and the ideas for making the game better too! thank you!

it might be just me as i didn't se anyone else write about it after a quick scan through reviews but it is weirdly framed/zoomed in cutting off the bottom so that i cannot see the "character" only the tops of obstacles

ChrisJeffGames responds:

I'm not too sure what you mean. Maybe your browser isn't at 100%, as I don't scale the game at all.

this felt like a tutorial

it was amazing and good fun and i love it
however, the player basically just gets introduced to a few different types of enemy, different terrain behaviour but not much is actually done with it

playing through it i felt like i was only starting, doing the tutorial before some big adventure ahead with a shit-ton of levels so the sudden end was just that for me - sudden

Recent Art Reviews

1 Art Review

this is very pleasant to look at
the lines a great

Age 36, Male

London UK

Joined on 4/20/07

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